Post by cryght on Mar 6, 2017 4:54:53 GMT -8
1: Ricochett
Type: Bow
effect: When used has the Arrow ricochett from one enemy to another based on the rank of enchant.
2:Scatter Shot
type: bow
effect: Imagine Ashe in League of legends its a wide spread, uses increased ammo
3:Aimed Shot
type:bow
Effect: when you have bow on full draw for more then 10 seconds particles begin to envelop the bow, when fired the arrow has a trail of particles as it deals damage to it's target and others within a small area around the shot zone.
Note: its a passive ability.
4:Rocket boots
type: boots
Effect: When used grants fly at moderate speed, but costs durability while airborne. can use Crtl to move faster, but increases durability decay.
5:Seismic Landing
type: Boots
effect: When falling from height greater then 10 blocks your landing does an aoe of damage based of height of fall. similar to an anvil fall but AOE useful for those who have the superhero/villan desires..
6:Static Charge.
Type : boots
effect: while running you build up a passive Strength boost, this boost is lost when you jump. The Strength bonus increases per rank and distance traveled. Attacking also Discharges all charges of Static charge.
7:SoulBound
Type: all
Effect: This Item does not drop on death, it can be stored only in EnderChests and Shulker chests.
8:Climb
type: Pickaxe
Effect: when pickaxe is held all walls act as ladders.
9:The Long Line.
type: fishing Rod
Effect: Allows the fishing rod to throw it's hook farther.. (would do nicely with grapple )
10:Teleport Ammo
type: Bow
Effect: teleport to wherever the arrow lands.
11:Decapitator
Type: ax
Effect: gives an chance to obtain player heads when killing players.
12: AxeRang
type: axe
Effect: when pressing Q it throws an Axe based off the Axe enchanted with AxeRang.. The actual axe that is enchanted seems to leave your hand momentarily till the projectile version of itself hits anything. upon making contact with player,mob, ground the Axe returns back to your hand as if you really did throw it. you can only throw the axe based on rank before you get a message "this has a cooldown" Also Axes enchanted with this enchant can not be tossed on ground, the only way to trade between players is via Chest or /auction. or dispenser, dropper, other ways to bypass having to try to toss it from inventory.... NOTE even if you open inventory and drag and drop out of inventory it will consider it thrown and will return.
Note: the Damage of AxeRang is soley dependent on your Axes's Enchants, the type be it stone to diamond, the contact of the axe hitting a target when thrown acts as if you meleed the enemy so it should prolly also count with mcmmo.
13: Ill wait before posting others.
Type: Bow
effect: When used has the Arrow ricochett from one enemy to another based on the rank of enchant.
2:Scatter Shot
type: bow
effect: Imagine Ashe in League of legends its a wide spread, uses increased ammo
3:Aimed Shot
type:bow
Effect: when you have bow on full draw for more then 10 seconds particles begin to envelop the bow, when fired the arrow has a trail of particles as it deals damage to it's target and others within a small area around the shot zone.
Note: its a passive ability.
4:Rocket boots
type: boots
Effect: When used grants fly at moderate speed, but costs durability while airborne. can use Crtl to move faster, but increases durability decay.
5:Seismic Landing
type: Boots
effect: When falling from height greater then 10 blocks your landing does an aoe of damage based of height of fall. similar to an anvil fall but AOE useful for those who have the superhero/villan desires..
6:Static Charge.
Type : boots
effect: while running you build up a passive Strength boost, this boost is lost when you jump. The Strength bonus increases per rank and distance traveled. Attacking also Discharges all charges of Static charge.
7:SoulBound
Type: all
Effect: This Item does not drop on death, it can be stored only in EnderChests and Shulker chests.
8:Climb
type: Pickaxe
Effect: when pickaxe is held all walls act as ladders.
9:The Long Line.
type: fishing Rod
Effect: Allows the fishing rod to throw it's hook farther.. (would do nicely with grapple )
10:Teleport Ammo
type: Bow
Effect: teleport to wherever the arrow lands.
11:Decapitator
Type: ax
Effect: gives an chance to obtain player heads when killing players.
12: AxeRang
type: axe
Effect: when pressing Q it throws an Axe based off the Axe enchanted with AxeRang.. The actual axe that is enchanted seems to leave your hand momentarily till the projectile version of itself hits anything. upon making contact with player,mob, ground the Axe returns back to your hand as if you really did throw it. you can only throw the axe based on rank before you get a message "this has a cooldown" Also Axes enchanted with this enchant can not be tossed on ground, the only way to trade between players is via Chest or /auction. or dispenser, dropper, other ways to bypass having to try to toss it from inventory.... NOTE even if you open inventory and drag and drop out of inventory it will consider it thrown and will return.
Note: the Damage of AxeRang is soley dependent on your Axes's Enchants, the type be it stone to diamond, the contact of the axe hitting a target when thrown acts as if you meleed the enemy so it should prolly also count with mcmmo.
13: Ill wait before posting others.